![]() Allows the game to load videos from the installed directory, instead of always checking for data on CD-ROM.Allows to boot the game without the need for a physical CD-ROM drive.Replaces DirectDraw emulation layer with DXGL.This means that you can use an XBox 360/ONE pad and take advantage of all common buttons, including shoulder triggers. Removes legacy joypad support and replaces it with XInput.no need to install it) due to the removal of Registry operations (replaced with an INI configuration file). Effectively makes the game installation-portable (i.e.You will get 30 fps in most 3D sections while 60-62 fps in the rest, like it’s intended to. This collaterally fixes CPU0 100% spikes. Removes the need for Win95/98 compatibility mode to even boot, making the game compatible with Win7 and later.Visit the following link to ask a question about Classic REbirth. This introduces a number of improvements, like filtered rendering, better internal control of what happens during playback, and the ability to play high quality mp4 files natively (supports H264 for video and AAC for audio). Replaces the Windows MultiMedia video player (winmm.dll, MCI module) with a new one based on ffmpeg and fanplayer.Fixes in-game timer when entering the Status screen.You can cycle through them in game by pressing F8. New resolutions are 320×240 and multiples, and borderless window mode when hitting desktop resolution. This means that you can use an XBox 360/ONE controller and take advantage of all common buttons, including shoulder triggers, or literally any other controller with DirectInput or Dualshock 3/4/DualSense with Raw Input. Replaces legacy gamedpad module (winmm.dll, joy module) with XInput, DirectInput, and RawInput.no need to install it) by reroutine access to the Windows Register (replaced with an INI configuration file). You will get 30 fps in most 3D sections while 60 fps in the rest, like it’s intended to. Adds support for some AMD cards that wouldn’t work because of incompatible Z-buffer formats.Removes support for software rendering (which would crash in the long run), enforces hardware rendering, and removes the need to specify a graphics card.It wont’t work with any of the US or European releases of the game. This patch is specifically aimed at the Japanese release by MediaKite, the latest build available for the PC port. Classic REbirth is a set of patches for CAPCOM’s Survival Horror PC ports, currently supporting Resident Evil 1-2-3 and the first Dino Crisis. ![]()
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